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EZD6 Core Rulebook

5.0
$25.00
Includes the PDF and character sheets for your digital enjoyment!
EZD6 Core Rulebook
Product Details

From the tabletop madness of DM SCOTTY crawls EZD6!

A rules-light D6 RPG system that puts creativity over complexity, but delivers a suprising amount of variation and mechanical wiggle.

Hey guys it's Hankerin from Runehammer. I have been in the DM Scotty cult for years. He's a great guy, and has a trillion hours at the table. All that creativity and table time really shines in this core book. You can just feel the Scotty-ness. So when this project came across my anvil, I had to throw down my best efforts!

That's when I found Sean Bova, who arted this book with such brilliance.

Here's what you can expect:

-EZD6 Core rules: D6 dice pooling with a few key innovations like boons and banes, strikes instead of hit points and variable damage, and a fun player micro-resource called karma.

-9 Hero Paths: Scotty cooks the classics with his own spices. Each hero path is nicely separate from the next, with key roles to give you that MVP feeling in your group.

-20 classic monsters, 20 crazy ones: This is my favorite section of the book. Placing emphasis on a monster's narrative specialities, rather than numeric, seems too open-ended, but these horrors just nail it. The entries are tight enough to play cold, but weird enough to mod and enjoy from memory.

-Tables: No RPG is complete without random ways to select baddies, treasures, NPC names, lair details, story twists, and more. We got those covered.

Includes the Core Rulebook PDF and character sheets for your digital enjoyment!

Customer reviews on “EZD6 Core Rulebook”
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Reviews are only accepted from verified customers who have signed in and purchased the products. This ensures that each review is based on genuine customer experiences. All reviews are checked before publication to prevent spam.
5.0
Bryan C.
Springfield,
United States
Feb 13, 2025
I am an old school gamer that, though I enjoy what I'll call 'big budget' games, I feel that they miss the point. Those game define characters by numbers and super heroic class features. Feats don't tell us what our characters can do, just what they can't. I find the EZD6 system is like a fresh drink of cold water on a hot day. It brings back the feeling that pulp feeling that many games today lack. This system is all Aces as far as I am concerned.
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